Download super mario land 2 save file






















Wario has scattered the 6 Golden Coins from my castle all over Mario Land. These Golden Coins are guarded by those under Wario's spell.

Without these coins, we can't get into the castle to deal with Wario. We must collect the 6 coins, attack Wario in the castle, and save everybody! The 6 Golden are the coins needed to open the gate of Mario's castle. Temper-tantrum tyrant seizes Mario Land! A mob of monsters, old and new, seek to stop him. This game is only playable in 2D. The video was produced by HAL Laboratory on home video back in This game was one of the best received of the entire year, and is a constant favorite Mario on the Gameboy.

Super Mario Land 2: 6 Golden Coins was seen as a very popular choice to be re-released on modern handheld consoles. It was released for the 3DS in to great acclaim. This game won four awards during the Nintendo Power Awards in including best play controls, best Gameboy title, best theme and fun and best graphics and sound. Some serious bragging rights for the production team there. If you die on a level you have already completed, you can press the start and then select button on the Gameboy to exit the level without losing any lives.

Be warned: you may feel guilty about it later. The game is broken into 7 parts, six differently themed zones with different enemies where you have to go to seek out each of the Six Golden Coins needed to unlock the final part - The first zone is Tree Zone, which is followed by Space Zone, Macro Zone, Pumpkin Zone, Mario Zone and Turtle Zone respectively, before ultimately storming Mario's Castle and taking on Wario.

Super Mario Land 2 - Review by barkera. Super Mario Land 2 - Box Art. Super Mario Land 2 - Rendered Artwork. Super Mario Land 2 - Screenshots. The music for this game was composed by Kazumi Totaka. If the player waits on the Game Over screen for two minutes and thirty seconds, Totaka's Song will play.

Mario Land. From the Super Mario Wiki, the Mario encyclopedia. Game Pak. Digital download. Control pad. The early title screen. This can be seen in a Game Boy commercial. Final Mario sprites. The Fireballs are brighter and the sprites are wider. Final pipe graphics. The middle of the pipe is as big as its ends.

Final goal graphics. A bell was added to the top and the goal sign was set to be lowered. Meta categories: Articles that need more media Pages with audio files. In other languages Deutsch Italiano. Super Mario Land 2: 6 Golden Coins. American box art For alternate box art, see the game's gallery. ESRB :. They can be collected via? Blocks and bonus games. They can be found in places that are hidden or difficult to reach.

Bunny Mario. A new item exclusive to this game, the Carrot transforms Mario into Bunny Mario. In this form, he is able to hover briefly by tapping while flapping his bunny ears. This allows him to stay in the air longer, helpful for crossing or maneuvering around obstacles, enemies, and other hazards with ease. The most common collectible, coins are now used to earn extra lives and items via the casino. Fire Flower.

Fire Mario. As Fire Mario , Mario can throw fireballs with. These fireballs bounce along the ground and defeat enemies. In this game, they may also be used to break fiery blocks. Interestingly, this transformation is distinguished with a feather in Mario's cap rather than a different color, most likely due to the Game Boy's limitations.

Moneybags can be found in certain? Collecting one rewards Mario with fifty coins. Super Mario. This allows him to take one hit without losing a life, reverting him to his small form instead. While Super Mario, he may also break Brick Blocks either by jumping underneath them or by performing Spin Jumps by pressing down in midair to break them on top, a technique similar to the one from Super Mario World. Certain enemies, such as Koopas , which normally require more than one hit to defeat, can be defeated in this manner.

Collecting a Star turns Mario invincible for a short time, preventing him from being damaged by enemies and other hazards. Rather than moving around, in this game, the Star remains stationery when struck out of the? Block it is contained in. Notably, after five enemies are defeated while invincible, an extra life is earned, with an additional one for every enemy defeated by invincibility afterward.

Defeating one hundred enemies grants another Star. Overworld courses. Tree Zone. Big Bird. Space Zone. Log in with itch. And i dont seem to be able to find the settings button I downloaded the game. However, it wont let me move past the opening screen. How do i actually play the game?

I have tried logging in and it says Failed every time. What version do you have? If it is v3, it is that you can only enter your Gamejolt account, but the page where this version of the game was kept has already been removed, so entering is no longer valid.

And to play you only have to select one of the files, make sure you do not have a save file somewhere in the folder, This version of the game is very old and the save does not work. How can I save in the game? Also, I downloaded the 1. I guess is the most finished version, and the best one too.

Correct me if i'm wrong. If that is the most complete version but arrangements are still being made in that version, such as the same thing that you just said, it does not save the Game well, but I was able to solve it and I will soon release a version with that problem already solved and many more improvements.

I mean, I questioned how to save because I didn't know if there was a button or something where you could save whenever you wanted or if you only could save when the game let you. Ok, thank you. The game is really hard, that's why I questioned you how was the way to save, to play the game safely. Anyways, if you make a new version, you could do a manually save form, that way it could be more easy to play.

The stages are well designed, starting out easy and giving you time to get to know how the game works. After the first couple of worlds, the last ones will be more of a challenge with more creative designs, such as rolling on boulders, jumping on moving platforms and even have small corridors for smaller Mario to get through and find some hidden goodies. While it does not go too far with its creativity, it does enough to keep it engaging and fun.

The enemies as well contribute to this by having different behaviors and patterns. Even the familiar turtles will explode this time when you jump on them.

At the end of most stages, you will find two doors: one at the bottom which is easiest to get through, and one at the top of the screen that will test your platforming skills. Getting to the top-one will get you to a bonus-stage, where you have a chance to either win a certain amount of lives or a flower.

At the end of each world, however, you will be presented with a bossfight. Like with Bowser in Super Mario Bros. These are, for the most part, a bore, but at least quick. The last couple of fights at the end break this trend and are fun and challenging fights.

Breaking up the platforming nicely throughout this game, are two stages which are horizontal shooters. Besides enemies to shoot at in these segments, there are obstacles to traverse through or even to shoot at to make a path, which makes it more than just an average schmup. The flower is not present here, as your vehicles already have projectiles. It is still quite fun, but I got tired of hammering buttons after a while. There is no save-feature in this game since this is a pretty short ride.

With only 12 stages in total, it took about 40 minutes for me to get through this game and it can possibly be shorter. It certainly was challenging towards the end, but most players will likely get through this on their first try if they are at all familiar with the genre. You also have 1 continue, so even if you would make a lot of mistakes, the game is generous enough to give you another go.



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